Fix invisible/flashing clock, map Protect's 8-camera preset, warn on gaps
Three separate faults made cameras "not load" and the clock misbehave. Clock rendered as nothing, or flashed ~200ms/second. The time was drawn as an ASS osd-overlay pushed over mpv IPC, but on mpv 0.35 + Mesa/V3D + sway an OSD overlay is rendered only on the frame where its content *changes*. Every layer reports success while this happens (mpv returns error:success, vo-configured is true, and sway reports the window visible at the right rect), so it looks like a stacking or font bug and is neither. Ruled out: pushing at 20Hz (identical content is ignored, so it still only redrew when the second flipped), osd-msg1, show-text, and --pause (mpv stops redrawing entirely). Fonts were never the issue. The time is now baked into every frame by a drawtext filter re-reading a small file the ticker rewrites once a second, with two constraints that cost real time to find and are pinned by tests: - The canvas alpha must be > 0. A fully transparent canvas (black@0.0 with --alpha=yes) makes the glyphs inherit alpha 0 and the compositor draws nothing -- this was the original invisible clock. New clock background_opacity (default 0.45) is clamped in config *and* in args() so no code path can produce an invisible clock. - Readahead must be off. drawtext stamps the time when a frame is *generated*, so buffering ahead makes the visible clock lag by the readahead and swallows text-file updates entirely. Since the text now arrives through a file, the clock needs no IPC socket: dropped --input-ipc-server, the ipcPath field, and the stale-socket removal. assEscape goes with the ASS path. `views import` produced layouts with holes. viewmap derived the grid from the slot count alone and ignored Protect's `layout` field, so Protect's asymmetric 8-camera preset (four 2x2 tiles plus a right column of four 1x1) landed as 8 tiles in a 3x3 grid -- the bottom-right cell was simply empty and rendered as a blank rectangle. That preset is now mapped exactly; other counts keep the uniform GridForSlots fallback rather than guessing at presets I have not observed. Import also warns when a mapping would leave empty cells or references a camera missing from the config, so a silent hole cannot reach the screen again. Also: - clock.corner gains bottom-center and top-center (centered horizontally, Margin still applies vertically). - placeClock no longer re-issues `resize set` every tick. Re-asserting geometry on a correctly-sized window makes sway send a configure event, which makes mpv reallocate buffers and blank for a frame. New compositor.Raise re-asserts z-order only, which is all the 2s tick needs; geometry is re-placed only when it has actually drifted. - README documents why the clock is drawn this way, the preset table and how to add another from `views dump`, and three troubleshooting entries for failure modes that all look like bugs: a blank tile whose mpv is running (a stale camera entry -- re-adopting a camera in Protect assigns a new id and often a slightly different name, and `discover` never prunes), cameras in `cameras:` not being on screen (only the active layout's tiles stream), and black bars inside tiles (non-16:9 grid cells; --panscan=1.0 crops to fill instead). Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LYhTnkp7VzJ67THeicgfAQ
This commit is contained in:
@@ -7,6 +7,7 @@ import (
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"os"
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"os/exec"
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"path/filepath"
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"strings"
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"sync"
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"syscall"
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"time"
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@@ -15,18 +16,27 @@ import (
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)
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// Clock is a small always-on-top mpv window that renders the current local
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// time. The window plays a fully transparent lavfi canvas (so the camera video
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// shows through) and the time is drawn as an ASS overlay pushed over mpv's IPC
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// once a second: white glyphs with a black outline, which stay legible over
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// both bright (day) and dark (night) scenes without sampling the picture. The
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// time is formatted in Go against a fixed timezone, so it does not depend on
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// the host clock's zone and gets DST right.
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// time: white glyphs with a black outline, which stay legible over both bright
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// (day) and dark (night) scenes without sampling the picture. The time is
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// formatted in Go against a fixed timezone, so it does not depend on the host
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// clock's zone and gets DST right.
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//
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// The text is baked into the canvas by an ffmpeg drawtext filter reading
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// textPath, which the ticker rewrites once a second (drawtext's reload=1 re-reads
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// the file every frame). It is deliberately NOT drawn as an mpv OSD overlay:
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// on mpv 0.35 + Mesa/V3D + sway, osd-overlay renders only on the single frame
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// where its content changes, so an IPC-pushed clock appears for ~200ms a second
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// and reads as a flashing clock. Baking the text into every frame is stable.
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//
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// Because the text is rendered when a frame is *generated*, the canvas must not
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// be buffered ahead of display or the visible time lags — see args() for the
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// cache flags that keep generation just-in-time.
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type Clock struct {
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cfg config.Clock
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loc *time.Location
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runDir string
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ipcPath string
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log *slog.Logger
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cfg config.Clock
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loc *time.Location
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runDir string
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textPath string
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log *slog.Logger
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mu sync.Mutex
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cmd *exec.Cmd
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@@ -39,13 +49,35 @@ func NewClock(cfg config.Clock, runDir string, log *slog.Logger) (*Clock, error)
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if err != nil {
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return nil, fmt.Errorf("clock timezone %q: %w", cfg.Timezone, err)
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}
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return &Clock{
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cfg: cfg,
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loc: loc,
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runDir: runDir,
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ipcPath: filepath.Join(runDir, "mpv-clock.sock"),
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log: log.With("comp", "clock"),
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}, nil
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textPath := filepath.Join(runDir, "clock-text.txt")
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// A ':' or '\' in the path would be read as filtergraph syntax and break the
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// drawtext option rather than pointing at the file.
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if strings.ContainsAny(textPath, `:\`) {
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return nil, fmt.Errorf("clock text path %q contains a character that cannot be escaped in a filtergraph", textPath)
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}
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c := &Clock{
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cfg: cfg,
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loc: loc,
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runDir: runDir,
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textPath: textPath,
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log: log.With("comp", "clock"),
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}
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// drawtext fails to initialise if the file is missing, which would take the
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// whole window down, so seed it before mpv ever starts.
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if err := c.writeText(); err != nil {
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return nil, fmt.Errorf("seeding clock text: %w", err)
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}
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return c, nil
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}
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// writeText renders the current time and replaces textPath atomically, so
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// drawtext never reads a half-written file.
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func (c *Clock) writeText() error {
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tmp := c.textPath + ".tmp"
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if err := os.WriteFile(tmp, []byte(time.Now().In(c.loc).Format(c.cfg.Format)), 0o644); err != nil {
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return err
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}
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return os.Rename(tmp, c.textPath)
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}
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// Title is the window title, so the compositor can match the clock by title.
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@@ -62,12 +94,31 @@ func (c *Clock) PID() int {
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}
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func (c *Clock) args() []string {
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// A transparent RGBA canvas at a few fps; the text is drawn via osd-overlay,
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// so nothing needs to be escaped into the filtergraph. --alpha=yes lets the
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// transparent areas composite over the camera windows behind it (if the
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// compositor can't do alpha, the canvas is black and the outlined white
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// text is still perfectly readable — it just gains a dark backing).
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src := fmt.Sprintf("av://lavfi:color=c=black@0.0:s=%dx%d:r=4,format=rgba", c.cfg.Width, c.cfg.Height)
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// A mostly-transparent RGBA canvas at a few fps; the text is drawn via
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// osd-overlay, so nothing needs to be escaped into the filtergraph.
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// --alpha=yes lets the canvas composite over the camera windows behind it.
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//
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// The canvas alpha must stay > 0. mpv blends the OSD into the canvas, and
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// on a fully transparent one the text inherits alpha 0, so the compositor
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// draws nothing at all and the clock silently vanishes (observed on
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// Mesa/V3D + sway). BackgroundOpacity is clamped to a non-zero default in
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// config; the dark backing it produces also keeps the white text legible
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// against bright daytime scenes.
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// Clamped here too, not just in config, so a Clock built by any other path
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// still cannot render itself invisible.
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opacity := c.cfg.BackgroundOpacity
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if opacity <= 0 {
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opacity = 0.45
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} else if opacity > 1 {
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opacity = 1
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}
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// borderw draws the black outline that keeps white glyphs readable against a
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// bright scene; the text is centred on the canvas.
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src := fmt.Sprintf(
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"av://lavfi:color=c=black@%.3f:s=%dx%d:r=4,format=rgba,"+
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"drawtext=textfile=%s:reload=1:fontsize=%d:fontcolor=white:"+
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"borderw=3:bordercolor=black:x=(w-text_w)/2:y=(h-text_h)/2",
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opacity, c.cfg.Width, c.cfg.Height, c.textPath, c.cfg.FontSize)
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return []string{
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"--no-config",
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"--force-window=yes",
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@@ -83,15 +134,23 @@ func (c *Clock) args() []string {
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"--no-audio",
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"--keepaspect=no",
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"--alpha=yes",
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// drawtext stamps the time when a frame is GENERATED, so any readahead
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// shows a stale clock (buffering a few seconds ahead made the displayed
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// time lag by that much and swallowed text updates entirely). Keep
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// generation just-in-time.
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"--cache=no",
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"--demuxer-readahead-secs=0",
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"--demuxer-max-bytes=64KiB",
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"--profile=low-latency",
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"--title=" + c.Title(),
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"--input-ipc-server=" + c.ipcPath,
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fmt.Sprintf("--geometry=%dx%d", c.cfg.Width, c.cfg.Height),
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src,
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}
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}
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// start launches the clock mpv. It needs no IPC socket: the time reaches the
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// window through textPath, which drawtext re-reads every frame.
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func (c *Clock) start(ctx context.Context) error {
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_ = os.Remove(c.ipcPath)
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cmd := exec.CommandContext(ctx, "mpv", c.args()...)
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cmd.Cancel = func() error { return cmd.Process.Signal(syscall.SIGTERM) }
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cmd.WaitDelay = 2 * time.Second
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@@ -162,30 +221,11 @@ func (c *Clock) tick(ctx context.Context, done <-chan struct{}) {
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}
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}
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// push renders the current time as ASS and sends it as an OSD overlay. an5
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// centers it in the window; \bord gives the black outline, \1c/\3c set the
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// white fill and black outline colors (ASS is &HBBGGRR&).
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// push publishes the current time for the drawtext filter to pick up on its
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// next frame. Failures are logged at warn, not debug: a clock that stops
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// updating is silently wrong, which is worse than one that is visibly absent.
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func (c *Clock) push() {
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text := assEscape(time.Now().In(c.loc).Format(c.cfg.Format))
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data := fmt.Sprintf(
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`{\an5\fs%d\bord3\shad1\1c&HFFFFFF&\3c&H000000&\4c&H000000&\b1}%s`,
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c.cfg.FontSize, text,
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)
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if _, err := ipcCommand(c.ipcPath, "osd-overlay", 1, "ass-events", data, 0, c.cfg.Height, 0, false, false); err != nil {
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c.log.Debug("clock overlay update failed", "err", err)
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if err := c.writeText(); err != nil {
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c.log.Warn("clock text update failed", "path", c.textPath, "err", err)
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}
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}
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// assEscape drops the few characters that are special in ASS override text, so
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// an unusual time format string can't break rendering. These never appear in a
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// rendered time, so dropping them is harmless.
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func assEscape(s string) string {
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r := make([]rune, 0, len(s))
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for _, ch := range s {
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if ch == '{' || ch == '}' || ch == '\\' {
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continue
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}
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r = append(r, ch)
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}
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return string(r)
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}
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@@ -2,8 +2,13 @@ package player
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import (
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"fmt"
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"os"
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"path/filepath"
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"strings"
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"testing"
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"time"
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"github.com/lwoodard/rtsp-streamer/internal/config"
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"github.com/lwoodard/rtsp-streamer/internal/logbuf"
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)
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@@ -29,3 +34,90 @@ func TestLastLineNil(t *testing.T) {
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t.Errorf("lastLine(nil) = %q, want empty", got)
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}
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}
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func testClock(cfg config.Clock) *Clock {
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return &Clock{cfg: cfg, textPath: "/run/user/1000/rtsp-streamer/clock-text.txt"}
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}
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// A zero-alpha canvas makes the drawn text inherit alpha 0, so the clock
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// renders as nothing at all. Config clamps the opacity, and args() must clamp
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// too rather than emitting a fully transparent canvas.
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func TestClockCanvasIsNeverFullyTransparent(t *testing.T) {
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for _, opacity := range []float64{0, -1, 0.45, 1} {
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c := testClock(config.Clock{Width: 300, Height: 72, BackgroundOpacity: opacity})
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src := c.args()[len(c.args())-1]
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if strings.Contains(src, "black@0.000") {
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t.Errorf("opacity %v produced a fully transparent canvas: %s", opacity, src)
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}
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if !strings.Contains(src, "s=300x72") {
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t.Errorf("opacity %v: size missing from %s", opacity, src)
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}
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}
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}
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// The configured opacity must reach the filtergraph verbatim.
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func TestClockCanvasUsesConfiguredOpacity(t *testing.T) {
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src := testClock(config.Clock{Width: 300, Height: 72, BackgroundOpacity: 0.6}).args()
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if got := src[len(src)-1]; !strings.Contains(got, "black@0.600") {
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t.Errorf("got %s, want canvas alpha 0.600", got)
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}
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}
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// The time must be baked into every frame by drawtext, reloading the text file
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// each frame. An mpv OSD overlay only renders on the frame where its content
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// changes, which showed up as a flashing clock.
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func TestClockDrawsTextIntoEveryFrame(t *testing.T) {
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c := testClock(config.Clock{Width: 300, Height: 72, FontSize: 44})
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src := c.args()[len(c.args())-1]
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for _, want := range []string{
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"drawtext=textfile=" + c.textPath,
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"reload=1", // re-read the file per frame, else the clock freezes
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"fontsize=44", // from config, not hardcoded
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"borderw=3", // outline for legibility over bright scenes
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} {
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if !strings.Contains(src, want) {
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t.Errorf("filtergraph missing %q:\n %s", want, src)
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}
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}
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}
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// drawtext stamps the time when a frame is generated, so buffering ahead makes
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// the visible clock lag. These flags keep generation just-in-time.
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func TestClockDisablesReadahead(t *testing.T) {
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args := testClock(config.Clock{Width: 300, Height: 72, FontSize: 44}).args()
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joined := strings.Join(args, " ")
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for _, want := range []string{"--cache=no", "--demuxer-readahead-secs=0"} {
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if !strings.Contains(joined, want) {
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t.Errorf("args missing %q", want)
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}
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}
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}
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// writeText must replace the file atomically so drawtext cannot read a
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// half-written time, and must honour the configured layout and zone.
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func TestClockWriteTextIsAtomicAndFormatted(t *testing.T) {
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dir := t.TempDir()
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loc, err := time.LoadLocation("America/Denver")
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if err != nil {
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t.Fatal(err)
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}
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c := &Clock{
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cfg: config.Clock{Format: "15:04:05"},
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loc: loc,
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textPath: filepath.Join(dir, "clock-text.txt"),
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}
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if err := c.writeText(); err != nil {
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t.Fatal(err)
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}
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b, err := os.ReadFile(c.textPath)
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if err != nil {
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t.Fatal(err)
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}
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if got := string(b); len(got) != len("15:04:05") {
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t.Errorf("wrote %q, want an HH:MM:SS-shaped time", got)
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}
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// The temp file used for the atomic rename must not be left behind.
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if _, err := os.Stat(c.textPath + ".tmp"); !os.IsNotExist(err) {
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t.Errorf("temp file left behind: %v", err)
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}
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}
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Reference in New Issue
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