Bound live-stream latency drift with periodic live-edge resync

Over hours the wall drifted ~15s behind real-time: the Pi decodes a hair
slower than real-time, and since RTSP-over-TCP delivers every byte, that
small deficit buffers up instead of being dropped — and a live stream
can't be seeked back to the live edge.

Add player.resync_seconds (0 = off): the daemon reconnects each stream to
the live edge on that interval via mpv loadfile-replace over IPC, cycling
one tile at a time so only a single tile ever blips. Reusing the running
mpv process means no window teardown. At 600s this caps drift to a couple
seconds. config.example.yaml ships it at 600; README documents the knob
and the "also lighten decode load" caveat.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Levi Woodard
2026-07-02 14:09:07 -05:00
parent ed9814ab4e
commit 840324825b
5 changed files with 69 additions and 0 deletions

View File

@@ -331,6 +331,22 @@ func isStatusLine(s string) bool {
return false
}
// Reload reconnects mpv to its stream, snapping playback back to the live
// edge. Live RTSP can't be seeked, so latency that accumulates when the Pi
// runs a hair behind real-time is only cleared by reopening the stream. The
// daemon calls this on a stagger so drift stays bounded without a visible
// wall-wide blip. It reuses the running mpv process (no window teardown).
func (p *Player) Reload() error {
reply, err := p.Command("loadfile", p.URL, "replace")
if err != nil {
return err
}
if reply["error"] != "success" {
return fmt.Errorf("mpv loadfile: %v", reply["error"])
}
return nil
}
func sleep(ctx context.Context, d time.Duration) bool {
t := time.NewTimer(d)
defer t.Stop()