Smoother daemon: no-op reloads, batched placement, muted audio, graceful teardown
- Skip stream restarts when a reload resolves to the identical wall (same URLs, tile geometry, player settings) — saving an unrelated config edit no longer blanks the screen. - Replace per-tile placement polling (a swaymsg fork per tile per second, plus 150ms get_tree polling per tile at startup) with one shared loop: a single get_tree snapshot per tick, re-placing only drifted windows, relaxing to a 2s tick once settled. - Mute streams by default (--no-audio) to skip an audio decoder per stream; opt back in with player.audio: true. - Graceful, parallel mpv teardown via cmd.Cancel/WaitDelay, fixing the double-Wait race between Stop and Supervise and cutting worst-case layout switches from ~2s x N streams to ~2s total. - status: probe mpv IPC outside the daemon mutex so a slow probe can't block layout switches. - View sync: reuse the Protect session across ticks (re-login only on expiry) and pick up view_refresh_seconds changes without a restart. - Health strikes keyed by player, not slot, so they never carry across layout switches; prune stale entries. - New `rtsp-streamer reload` CLI; fix dead sort in `layout ls`; back off on persistent control-socket accept errors; fsync config before the atomic rename (SD-card power-cut safety); bump IPC client deadline; gofmt stragglers. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -88,6 +88,10 @@ type Player struct {
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// MaxFPS caps the rendered frame rate (mpv --vf=fps). 0 = uncapped. Trims
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// render/scale load; the bigger decode lever is using substreams.
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MaxFPS int `yaml:"max_fps,omitempty"`
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// Audio enables stream sound. Off by default: a wall of simultaneous
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// feeds is unwatchable with sound, and skipping the audio decoder saves
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// CPU per stream.
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Audio bool `yaml:"audio,omitempty"`
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// RestartBackoffSeconds is how long to wait before relaunching a stream
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// that exited or stalled.
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RestartBackoffSeconds int `yaml:"restart_backoff_seconds,omitempty"`
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@@ -436,6 +440,12 @@ func Save(path string, c *Config) error {
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tmp.Close()
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return err
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}
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// Flush to stable storage before the rename: on SD cards a power cut
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// between rename and writeback can otherwise leave an empty config.
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if err := tmp.Sync(); err != nil {
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tmp.Close()
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return err
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}
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if err := tmp.Close(); err != nil {
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return err
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}
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