Smoother daemon: no-op reloads, batched placement, muted audio, graceful teardown
- Skip stream restarts when a reload resolves to the identical wall (same URLs, tile geometry, player settings) — saving an unrelated config edit no longer blanks the screen. - Replace per-tile placement polling (a swaymsg fork per tile per second, plus 150ms get_tree polling per tile at startup) with one shared loop: a single get_tree snapshot per tick, re-placing only drifted windows, relaxing to a 2s tick once settled. - Mute streams by default (--no-audio) to skip an audio decoder per stream; opt back in with player.audio: true. - Graceful, parallel mpv teardown via cmd.Cancel/WaitDelay, fixing the double-Wait race between Stop and Supervise and cutting worst-case layout switches from ~2s x N streams to ~2s total. - status: probe mpv IPC outside the daemon mutex so a slow probe can't block layout switches. - View sync: reuse the Protect session across ticks (re-login only on expiry) and pick up view_refresh_seconds changes without a restart. - Health strikes keyed by player, not slot, so they never carry across layout switches; prune stale entries. - New `rtsp-streamer reload` CLI; fix dead sort in `layout ls`; back off on persistent control-socket accept errors; fsync config before the atomic rename (SD-card power-cut safety); bump IPC client deadline; gofmt stragglers. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -61,7 +61,9 @@ func Send(req Request) (*Response, error) {
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return nil, fmt.Errorf("cannot reach daemon (is it running?): %w", err)
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}
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defer conn.Close()
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_ = conn.SetDeadline(time.Now().Add(5 * time.Second))
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// Generous deadline: a reload that rebuilds the wall tears down and
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// respawns every mpv before replying, and status probes each stream's IPC.
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_ = conn.SetDeadline(time.Now().Add(30 * time.Second))
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enc := json.NewEncoder(conn)
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if err := enc.Encode(req); err != nil {
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