Add on-screen clock overlay (outlined text, configurable corner/timezone)
A small always-on-top mpv window renders the local time in a screen corner. Implementation notes: - Transparent lavfi canvas (color=...@0.0, --alpha=yes) so the camera video shows through; no new dependencies. If the compositor can't do alpha it degrades to a dark backing, still legible. - Time drawn as an ASS osd-overlay pushed over mpv IPC once a second: white fill + black outline (\bord), so it reads on both bright (day) and dark (night) scenes without sampling the picture. Formatting the text in Go avoids any filtergraph escaping. - Time computed with time.LoadLocation against a configured IANA zone (default "Local"), so it's correct regardless of the host clock's zone and handles DST. A bad zone name fails at startup. - Managed on the daemon's own context (survives layout switches); the daemon keeps it positioned and raised above camera tiles. ensureClock is a no-op when the clock config + resolution are unchanged, so a reload never disturbs it. Config: new `clock` section (enabled, timezone, format, corner, font_size, width, height, margin) with defaults and corner validation. Documented in README and config.example (shipped enabled, America/Denver, 24-hour w/ seconds). Tests cover corner geometry. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
21
README.md
21
README.md
@@ -155,6 +155,27 @@ wall — stream URLs, tile geometry, player settings — against what's already
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running and leaves the streams untouched when nothing material changed, so
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saving an unrelated edit never blanks the screen.
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## Clock overlay
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An optional always-on-top clock can be rendered in a screen corner:
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```yaml
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clock:
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enabled: true
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timezone: America/Denver # IANA name; "Local" uses the system zone. DST auto.
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format: "15:04:05" # Go time layout (24-hour w/ seconds)
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corner: bottom-right # bottom-right | bottom-left | top-right | top-left
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```
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It's a tiny transparent mpv window (no extra dependencies) drawing the time as
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**white text with a black outline**, so it stays readable over both bright (day)
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and dark (night) camera scenes without measuring the picture. The time is
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formatted in the configured timezone via Go's zone database, so it's correct
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regardless of the host clock's zone and handles DST on its own. The daemon keeps
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it positioned and on top across layout switches. Size (`width`/`height`),
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`font_size`, and edge `margin` are configurable; enable/disable or retune it
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live with an edit plus `rtsp-streamer reload`.
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## UniFi Protect live views
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Copy a saved Protect "Live View" (its cameras and grid) straight into a layout:
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@@ -84,6 +84,21 @@ layouts:
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active_layout: quad
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# On-screen clock overlay: a small always-on-top window showing the local time,
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# drawn as white text with a black outline so it stays legible over both bright
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# (day) and dark (night) camera scenes. The time is computed in the given
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# timezone (DST handled automatically), independent of the host clock's zone.
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clock:
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enabled: true
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timezone: America/Denver # IANA name; "Local" uses the system zone
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format: "15:04:05" # Go time layout (24-hour w/ seconds). Others:
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# "3:04:05 PM" · "Mon Jan 2 15:04"
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corner: bottom-right # bottom-right | bottom-left | top-right | top-left
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font_size: 44 # glyph height in px
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width: 300 # overlay window size in px
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height: 72
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margin: 24 # gap from the screen edges in px
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# Re-sync the active layout from its linked UniFi Protect live view every N
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# seconds (0 = off). Layouts created by `views import` carry a `protect_view:`
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# and are re-synced when this is set. Requires the controller password at
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@@ -179,6 +179,19 @@ func (c *Client) Place(ctx context.Context, pid int, r Rect) error {
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return c.run(ctx, cmd)
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}
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// PlaceAndRaise positions the window owned by pid and raises it above the
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// other floating windows (by focusing it — sway raises the focused float).
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// Used for the clock overlay, which must stay on top of the camera tiles even
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// after a layout switch remaps windows over it. There is no keyboard on the
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// kiosk, so taking focus has no downside.
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func (c *Client) PlaceAndRaise(ctx context.Context, pid int, r Rect) error {
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cmd := fmt.Sprintf(
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"[pid=%d] floating enable, move absolute position %d %d, resize set %d %d, focus",
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pid, r.X, r.Y, r.W, r.H,
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)
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return c.run(ctx, cmd)
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}
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// PrepareForMPV installs a global rule so every mpv window maps floating,
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// ready for the daemon to position. Borders are already off via the kiosk
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// config's `default_border none`, so this rule is a single command: sway's
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@@ -41,6 +41,33 @@ type Config struct {
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// active layout from its linked UniFi Protect live view (ProtectView).
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// Requires controller credentials available to the daemon. 0 = off.
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ViewRefreshSeconds int `yaml:"view_refresh_seconds,omitempty"`
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// Clock overlays a live clock in a screen corner.
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Clock Clock `yaml:"clock,omitempty"`
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}
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// Clock configures the on-screen clock overlay: a small always-on-top window
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// showing the current local time, drawn as outlined white text over the video
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// so it stays legible on both bright (day) and dark (night) scenes.
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type Clock struct {
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// Enabled turns the overlay on.
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Enabled bool `yaml:"enabled"`
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// Timezone is an IANA name (e.g. "America/Denver"); "Local" or empty uses
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// the system timezone. DST is handled automatically.
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Timezone string `yaml:"timezone,omitempty"`
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// Format is a Go time layout. Default "15:04:05" (24-hour with seconds).
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// Examples: "3:04:05 PM", "Mon Jan 2 15:04".
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Format string `yaml:"format,omitempty"`
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// Corner places the overlay: bottom-right (default), bottom-left,
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// top-right, top-left.
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Corner string `yaml:"corner,omitempty"`
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// FontSize is the glyph height in pixels (default 44).
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FontSize int `yaml:"font_size,omitempty"`
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// Width/Height are the overlay window size in pixels (defaults 300x72).
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Width int `yaml:"width,omitempty"`
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Height int `yaml:"height,omitempty"`
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// Margin is the gap from the screen edges in pixels (default 24).
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Margin int `yaml:"margin,omitempty"`
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}
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// Controller holds UniFi Protect connection details.
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@@ -306,6 +333,29 @@ func (c *Config) Defaults() {
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if c.Player.RestartBackoffSeconds == 0 {
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c.Player.RestartBackoffSeconds = 3
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}
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if c.Clock.Enabled {
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if c.Clock.Timezone == "" {
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c.Clock.Timezone = "Local"
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}
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if c.Clock.Format == "" {
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c.Clock.Format = "15:04:05"
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}
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if c.Clock.Corner == "" {
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c.Clock.Corner = "bottom-right"
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}
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if c.Clock.FontSize == 0 {
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c.Clock.FontSize = 44
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}
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if c.Clock.Width == 0 {
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c.Clock.Width = 300
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}
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if c.Clock.Height == 0 {
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c.Clock.Height = 72
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}
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if c.Clock.Margin == 0 {
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c.Clock.Margin = 24
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}
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}
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}
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// Validate checks referential integrity and returns the first problem found.
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@@ -354,6 +404,14 @@ func (c *Config) Validate() error {
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if c.ActiveLayout != "" && !layoutNames[c.ActiveLayout] {
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return fmt.Errorf("active_layout %q is not a defined layout", c.ActiveLayout)
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}
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if c.Clock.Enabled && c.Clock.Corner != "" {
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switch c.Clock.Corner {
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case "bottom-right", "bottom-left", "top-right", "top-left":
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default:
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return fmt.Errorf("clock.corner %q must be one of bottom-right, bottom-left, top-right, top-left", c.Clock.Corner)
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}
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}
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return nil
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}
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29
internal/daemon/clock_test.go
Normal file
29
internal/daemon/clock_test.go
Normal file
@@ -0,0 +1,29 @@
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package daemon
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import (
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"testing"
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"github.com/lwoodard/rtsp-streamer/internal/config"
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)
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func TestClockRectCorners(t *testing.T) {
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cl := config.Clock{Width: 300, Height: 72, Margin: 24}
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const w, h = 1920, 1080
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cases := map[string][2]int{
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"bottom-right": {1920 - 300 - 24, 1080 - 72 - 24},
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"bottom-left": {24, 1080 - 72 - 24},
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"top-right": {1920 - 300 - 24, 24},
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"top-left": {24, 24},
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"": {1920 - 300 - 24, 1080 - 72 - 24}, // default = bottom-right
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}
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for corner, want := range cases {
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cl.Corner = corner
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r := clockRect(w, h, cl)
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if r.X != want[0] || r.Y != want[1] {
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t.Errorf("corner %q: got (%d,%d), want (%d,%d)", corner, r.X, r.Y, want[0], want[1])
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}
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if r.W != 300 || r.H != 72 {
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t.Errorf("corner %q: size (%d,%d), want (300,72)", corner, r.W, r.H)
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}
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}
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}
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@@ -41,6 +41,10 @@ type Daemon struct {
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cancelLo context.CancelFunc // cancels the current layout's supervisors
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wg sync.WaitGroup
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pcl *protect.Client // cached Protect session for view sync
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clockSig string // config signature of the running clock
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clockCancel context.CancelFunc // stops the clock supervisor
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clockWG sync.WaitGroup
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}
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// New constructs a daemon bound to a config path. logs, when non-nil, is the
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@@ -74,6 +78,7 @@ func (d *Daemon) Run(ctx context.Context) error {
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<-ctx.Done()
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d.log.Info("shutting down")
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d.stopLayout()
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d.stopClock()
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return nil
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}
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@@ -98,6 +103,10 @@ func (d *Daemon) reload(ctx context.Context) error {
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d.mu.Lock()
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d.cfg = cfg
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d.mu.Unlock()
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// The clock overlay is independent of the layout, so manage it here on the
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// daemon's own context — it survives layout switches instead of being torn
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// down and rebuilt with each wall.
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d.ensureClock(ctx, cfg)
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name := cfg.ActiveLayout
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if name == "" {
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d.log.Warn("no active_layout set; nothing to display")
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@@ -107,6 +116,81 @@ func (d *Daemon) reload(ctx context.Context) error {
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return d.applyLayout(ctx, name)
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}
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// ensureClock starts, stops, or restarts the clock overlay to match cfg. It is
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// a no-op when the clock config (and output resolution) is unchanged, so a
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// routine reload never disturbs a running clock.
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func (d *Daemon) ensureClock(ctx context.Context, cfg *config.Config) {
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w, h := d.resolution(ctx, cfg)
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sig := ""
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if cfg.Clock.Enabled {
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sig = fmt.Sprintf("%dx%d|%+v", w, h, cfg.Clock)
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}
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if sig == d.clockSig {
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return
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}
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d.stopClock()
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d.clockSig = sig
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if !cfg.Clock.Enabled {
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return
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}
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clock, err := player.NewClock(cfg.Clock, d.runDir, d.log)
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if err != nil {
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d.log.Warn("clock disabled", "err", err)
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d.clockSig = ""
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return
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}
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rect := clockRect(w, h, cfg.Clock)
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clkCtx, cancel := context.WithCancel(ctx)
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d.clockCancel = cancel
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d.clockWG.Add(2)
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go func() { defer d.clockWG.Done(); clock.Supervise(clkCtx) }()
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go func() { defer d.clockWG.Done(); d.placeClock(clkCtx, clock, rect) }()
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d.log.Info("clock overlay enabled", "corner", cfg.Clock.Corner, "rect", rect)
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}
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// stopClock tears down a running clock overlay, if any.
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func (d *Daemon) stopClock() {
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if d.clockCancel == nil {
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return
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}
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d.clockCancel()
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d.clockCancel = nil
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d.clockWG.Wait()
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}
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// placeClock keeps the clock window in its corner and on top. It re-asserts on
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// a slow tick because a layout switch remaps camera windows that would
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// otherwise stack over the overlay.
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func (d *Daemon) placeClock(ctx context.Context, clock *player.Clock, rect compositor.Rect) {
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for {
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if !sleepCtx(ctx, 2*time.Second) {
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return
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}
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pid := clock.PID()
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if pid == 0 {
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continue
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}
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if err := d.comp.PlaceAndRaise(ctx, pid, rect); err != nil {
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d.log.Debug("clock place failed", "err", err)
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}
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}
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}
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// clockRect computes the overlay rectangle for the configured corner.
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func clockRect(w, h int, cl config.Clock) compositor.Rect {
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m, cw, ch := cl.Margin, cl.Width, cl.Height
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x, y := w-cw-m, h-ch-m // bottom-right default
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switch cl.Corner {
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case "bottom-left":
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x, y = m, h-ch-m
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case "top-left":
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x, y = m, m
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case "top-right":
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x, y = w-cw-m, m
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}
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return compositor.Rect{X: x, Y: y, W: cw, H: ch}
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}
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// tileSpec is one resolved tile: which stream goes where. It doubles as the
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// unit of the wall signature — if the specs (plus resolution and player
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// settings) are unchanged, a reload need not touch the running streams.
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191
internal/player/clock.go
Normal file
191
internal/player/clock.go
Normal file
@@ -0,0 +1,191 @@
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package player
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import (
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"context"
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"fmt"
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"log/slog"
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"os"
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"os/exec"
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"path/filepath"
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"sync"
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"syscall"
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"time"
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"github.com/lwoodard/rtsp-streamer/internal/config"
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)
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// Clock is a small always-on-top mpv window that renders the current local
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// time. The window plays a fully transparent lavfi canvas (so the camera video
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// shows through) and the time is drawn as an ASS overlay pushed over mpv's IPC
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// once a second: white glyphs with a black outline, which stay legible over
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// both bright (day) and dark (night) scenes without sampling the picture. The
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// time is formatted in Go against a fixed timezone, so it does not depend on
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// the host clock's zone and gets DST right.
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type Clock struct {
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cfg config.Clock
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loc *time.Location
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runDir string
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ipcPath string
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log *slog.Logger
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mu sync.Mutex
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cmd *exec.Cmd
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}
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// NewClock builds a clock renderer. It fails if the configured timezone is not
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// known, so a typo surfaces at startup rather than silently showing UTC.
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func NewClock(cfg config.Clock, runDir string, log *slog.Logger) (*Clock, error) {
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loc, err := time.LoadLocation(cfg.Timezone)
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if err != nil {
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return nil, fmt.Errorf("clock timezone %q: %w", cfg.Timezone, err)
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}
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return &Clock{
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cfg: cfg,
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loc: loc,
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runDir: runDir,
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ipcPath: filepath.Join(runDir, "mpv-clock.sock"),
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log: log.With("comp", "clock"),
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}, nil
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}
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// Title is the window title, so the compositor can match the clock by title.
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func (c *Clock) Title() string { return "rtsp-streamer:clock" }
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// PID returns the running mpv pid, or 0.
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func (c *Clock) PID() int {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.cmd == nil || c.cmd.Process == nil {
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return 0
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}
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return c.cmd.Process.Pid
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}
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func (c *Clock) args() []string {
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// A transparent RGBA canvas at a few fps; the text is drawn via osd-overlay,
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// so nothing needs to be escaped into the filtergraph. --alpha=yes lets the
|
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// transparent areas composite over the camera windows behind it (if the
|
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// compositor can't do alpha, the canvas is black and the outlined white
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// text is still perfectly readable — it just gains a dark backing).
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src := fmt.Sprintf("av://lavfi:color=c=black@0.0:s=%dx%d:r=4,format=rgba", c.cfg.Width, c.cfg.Height)
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return []string{
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"--no-config",
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"--force-window=yes",
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"--idle=no",
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"--keep-open=no",
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"--loop-file=inf",
|
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"--no-osc",
|
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"--no-input-default-bindings",
|
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"--input-cursor=no",
|
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"--cursor-autohide=always",
|
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"--no-border",
|
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"--fullscreen=no",
|
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"--no-audio",
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"--keepaspect=no",
|
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"--alpha=yes",
|
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"--title=" + c.Title(),
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"--input-ipc-server=" + c.ipcPath,
|
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fmt.Sprintf("--geometry=%dx%d", c.cfg.Width, c.cfg.Height),
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src,
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}
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}
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func (c *Clock) start(ctx context.Context) error {
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_ = os.Remove(c.ipcPath)
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cmd := exec.CommandContext(ctx, "mpv", c.args()...)
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cmd.Cancel = func() error { return cmd.Process.Signal(syscall.SIGTERM) }
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cmd.WaitDelay = 2 * time.Second
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cmd.Env = os.Environ()
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if err := cmd.Start(); err != nil {
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return fmt.Errorf("starting clock mpv: %w", err)
|
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}
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c.mu.Lock()
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c.cmd = cmd
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c.mu.Unlock()
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c.log.Info("clock started", "pid", cmd.Process.Pid, "tz", c.cfg.Timezone)
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return nil
|
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}
|
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|
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// Supervise runs the clock mpv, relaunching it if it exits, and pushes the
|
||||
// current time to it every second while it is alive. Returns when ctx is done.
|
||||
func (c *Clock) Supervise(ctx context.Context) {
|
||||
for {
|
||||
if ctx.Err() != nil {
|
||||
return
|
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}
|
||||
if err := c.start(ctx); err != nil {
|
||||
c.log.Error("failed to start clock", "err", err)
|
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if !sleep(ctx, 3*time.Second) {
|
||||
return
|
||||
}
|
||||
continue
|
||||
}
|
||||
c.mu.Lock()
|
||||
cmd := c.cmd
|
||||
c.mu.Unlock()
|
||||
|
||||
done := make(chan struct{})
|
||||
go c.tick(ctx, done)
|
||||
_ = cmd.Wait()
|
||||
close(done)
|
||||
|
||||
c.mu.Lock()
|
||||
c.cmd = nil
|
||||
c.mu.Unlock()
|
||||
if ctx.Err() != nil {
|
||||
return
|
||||
}
|
||||
c.log.Warn("clock mpv exited, will restart")
|
||||
if !sleep(ctx, 3*time.Second) {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// tick pushes the time to mpv on second boundaries until done or ctx is done.
|
||||
func (c *Clock) tick(ctx context.Context, done <-chan struct{}) {
|
||||
// Nudge onto the next whole second, then tick each second, so the displayed
|
||||
// seconds flip close to real wall-clock seconds.
|
||||
timer := time.NewTimer(10 * time.Millisecond)
|
||||
defer timer.Stop()
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
return
|
||||
case <-done:
|
||||
return
|
||||
case <-timer.C:
|
||||
}
|
||||
c.push()
|
||||
now := time.Now()
|
||||
timer.Reset(time.Second - time.Duration(now.Nanosecond()))
|
||||
}
|
||||
}
|
||||
|
||||
// push renders the current time as ASS and sends it as an OSD overlay. an5
|
||||
// centers it in the window; \bord gives the black outline, \1c/\3c set the
|
||||
// white fill and black outline colors (ASS is &HBBGGRR&).
|
||||
func (c *Clock) push() {
|
||||
text := assEscape(time.Now().In(c.loc).Format(c.cfg.Format))
|
||||
data := fmt.Sprintf(
|
||||
`{\an5\fs%d\bord3\shad1\1c&HFFFFFF&\3c&H000000&\4c&H000000&\b1}%s`,
|
||||
c.cfg.FontSize, text,
|
||||
)
|
||||
if _, err := ipcCommand(c.ipcPath, "osd-overlay", 1, "ass-events", data, 0, c.cfg.Height, 0, false, false); err != nil {
|
||||
c.log.Debug("clock overlay update failed", "err", err)
|
||||
}
|
||||
}
|
||||
|
||||
// assEscape drops the few characters that are special in ASS override text, so
|
||||
// an unusual time format string can't break rendering. These never appear in a
|
||||
// rendered time, so dropping them is harmless.
|
||||
func assEscape(s string) string {
|
||||
r := make([]rune, 0, len(s))
|
||||
for _, ch := range s {
|
||||
if ch == '{' || ch == '}' || ch == '\\' {
|
||||
continue
|
||||
}
|
||||
r = append(r, ch)
|
||||
}
|
||||
return string(r)
|
||||
}
|
||||
@@ -245,7 +245,14 @@ func (p *Player) Stop() {
|
||||
// Command sends a JSON IPC command to mpv and returns the decoded reply. Used
|
||||
// for health probes and live property changes.
|
||||
func (p *Player) Command(args ...any) (map[string]any, error) {
|
||||
conn, err := net.DialTimeout("unix", p.ipcPath, 2*time.Second)
|
||||
return ipcCommand(p.ipcPath, args...)
|
||||
}
|
||||
|
||||
// ipcCommand sends one JSON command to an mpv IPC socket and returns the
|
||||
// decoded reply. Shared by Player (health probes, reload) and Clock (overlay
|
||||
// updates).
|
||||
func ipcCommand(path string, args ...any) (map[string]any, error) {
|
||||
conn, err := net.DialTimeout("unix", path, 2*time.Second)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user