Adding functions
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@@ -69,8 +69,11 @@ $encoder_block
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# Threading — more threads helps high-bitrate H.265/AV1.
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min_threads = 4
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# Use the PipeWire pulse compatibility layer for audio.
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audio_sink = pulse
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# Audio sink is intentionally left unset so Sunshine auto-detects the default
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# PulseAudio/PipeWire sink and creates its virtual `sink-sunshine-stereo`.
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# Hard-coding audio_sink = pulse here breaks capture: Sunshine treats it as a
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# literal sink name, can't resolve its monitor source, and pa_simple_new()
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# fails with "Invalid argument" → no audio in the stream.
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# Keyboard / mouse / gamepad pass-through via /dev/uinput.
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# (Requires user to be in the 'input' group; install.sh handles this.)
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