Two robustness fixes for failures hit on a real install.
lib/packages.sh
- After installing $SUNSHINE_PKG, run ldd against the binary and check for
"not found" entries. sunshine-bin ships against whichever ICU was current
at AUR-build time; on rolling Arch (jarvis is on ICU 78, package built
against ICU 76) this leaves libicuuc.so.76 unresolved and sunshine exits
127 on every start, eventually tripping the systemd start-limit.
- If sunshine-bin has unresolved deps, remove it and fall back to the
source build (AUR 'sunshine'), then re-verify. If the user explicitly
chose --from-source and it still fails, bail with the ldd diagnostic.
lib/service.sh
- systemctl --user reset-failed before restart, so a previous attempt that
hit start-limit-hit doesn't immediately reject the new start request.
(Re-running install.sh after a broken first attempt was failing because
systemd remembered the prior rate-limit trip.)
Sets up bidirectional game streaming across Omarchy/Hyprland/Wayland
machines (NVIDIA desktop and AMD Framework laptop), with the Macbook
as an additional Moonlight client.
The same install.sh runs on either machine; GPU vendor is detected at
runtime and the appropriate hardware-encode packages are installed.
Includes:
- KMS capture setup (cap_sys_admin on sunshine, input group, uinput udev rule)
- ufw / firewalld port opening when a firewall is active
- systemd --user service + loginctl enable-linger for always-on hosting
- uninstall.sh with --purge for user data removal
- Flags to install host-only or client-only